Sunday, June 13, 2010

FINAL SUBMISSION- project 3



















site: site 3

artwork: young and emerging artist (year 11-12, uni graduates)

design: wanting to create a gallery which gave the impression that the artist had been working there a few days earlier and had left their artwork on display
thinking of where young artist work, the idea of art studios popped into my head, so i tried to use the language of those rooms throughout the gallery. most art studios are rooms which are left bare and not much attention is paid to the fine details such as trusses exposed, beams un-painted, concrete floors etc...
so using the industrial language (exposed trusses, I beams, concrete floors), i wanted to use that in an architectural sense to help give the impression that the artist was there a few days before hand and had just left the artwork there

another element that is important about my art gallery is the change in levels throughout each gallery space and how the audience travels through each space. each gallery has its own floor to ceiling height ranging from 3.5m to 5m according to the artwork displayed in the gallery and the stairs play an important role within the room as well as it determines the means of travel.
having two sets of different stairs plays an important role throughout the art gallery, having the stairs against the wall on the first two galleries allows the audience a sense of direction of where to go next and give s sneak preview of whats to come but then having the stairs in the middle of the gallery and leading into the middle of another gallery allows for maximum wall space which is important for galleries.
playing with levels throughout the building, allowed for multiple courtyards on different levels, some which also acted as a means of travel. the play with the level of the courtyards allows the owner to hold functions on different levels depending on the artwork being the displayed and the amount of people coming
the video room is quite different from the rest of the building and does not use any industrial language but just simple, black walls organised in a way to provide the best possible viewing area for the art

other rooms such as stockroom, workshop, office were placed on the ground floor towards the back of the gallery while the unit was located at the back as it allowed for another exit through the ally way as i wanted to keep the unit separate from the gallery- a place to escape.

apart from the video gallery and the show room gallery which are located on the top level, all other galleries had similar characteristics in terms of materiality, exposed trusses and concrete walls for the studio impression but to balance it out and to give the impression that it just wasnt a studio but a gallery at the same time, timer flooring throughout all levels.

Saturday, June 12, 2010

Monday, May 3, 2010

FINAL SUBMISSION



EDWARD HOPPER (1882-1967)
Eleven a.m (1926)
oil on canvas 71.3 x 91.6cm

NARRATIVE:
looking into the future, bad things are going to happen



FINAL DESIGN
stairs= time
platforms= four stages in her life
1. childhood
2. teenager
3. adult
4. elderly
windows= allow light into the building
light= good life (in the painting, she is sitting on a chair enjoying the light on her skin)
benches= on each each platform is a chair which allows her to sit down and look out the window (similar to the painting)

Starting at the bottom on ground floor, she walks up the stairs until she arrives to the first platform, where she sits down and looks out the window, letting the light touch her skin.

As she continues up the stairs, she reaches the next platform where the platform, seat and window are smaller then the previous one. The smaller window on the platform allows less light in then the previous one symbolising that life is slowly fading away. As she reaches the third platform, there is less light and the seat becomes smaller making it harder to be comfortable, emphasising that bad things are going to happen or are slowly occurring from when she started walking up the stairs. After walking up the next set of the stairs, she arrives to the smallest window in the space, with not much light coming through. Also there is no chair present, making the experience of the journey harder.

After reaching the final platform, she notices that there are still more stairs and continues on her journey but realises that the stairs do not lead anywhere, there is no more light symbolising that life is over and that bad things have occurred.

DRAWINGS
Through my drawings, I wanted to show that as she walks up the stairs, the spaces get darker and darker.
GROUND FLOOR PLAN

FIRST FLOOR PLAN

SECOND FLOOR PLAN

SECTION


MODEL











SITE

INFLUENCES


DESIGN TWO

After feedback from my tutor, my initial design and narrative wasn't going too far and suggested that the more out there the narrative is, a broader range of designs can happen.
looking at the painting again, I realised that the painting was done in 1926, three years before The Great Depression so I took that and came up with this as my new narrative.

NARRATIVE: looking into the future, bad things are going to happen

With my new narrative, I thought my design could represent a timeline of events. A timeline of events of her life. I designed a set of stairs which represented time and as she walked up the stairs the windows which she would look out, would decrease in size until she would get to the top where there was no more windows, symbolising that life is over.



After some feedback from my tutor, he suggested that it would work better if the stairs weren't in a square formation but a spiral formation as it would help emphasise that life is never-ending.


Just a few designs I did on SketchUp to explore what types of stairs I could do